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CSS3 Menu v5.2 (May 16, 2017)
* New flat skins: Lilt and Magnetic
* Improved responsive design. Now menu collapses to a single hamburger button at low screen which expands when you tap or click it. See - we builder software
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CSS3 Menu v4.9 (March 12, 2016)
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* New flat icon sets: Smart-grey and Smart-orange
CSS3 Menu v4.7 (January 30, 2015)
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CSS3 Menu v4.6 (December 12, 2014)
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CSS3 Menu v4.2 (September 12, 2013)
* New flat skins: Stitch, Flat Solid, Neoteric
* Updated list of available Google Web Fonts - Dosis, Ledger, Yanone Kaffeesatz fonts were added
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* New languages for site: Italian and Russian.
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CSS3 Menu v4.0 (June 15, 2013)
* 3 new icon sets (Cosmo, Eldorado, Flat), 388 icons in total, each in several sizes:
CSS3 Menu v3.9 (June 13, 2013)
* New menu templates: Flat , Metro , Graffito and Motion:
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CSS3 Menu v3.8 (March 6, 2013)
* New menu templates: Reflex and Sphere:
* Support for Google Web Fonts.
* Major and minor fixes.
CSS3 Menu v3.7 (Feb 20, 2013)
* New menu templates: Radiance and Syndicate:
* Major and minor fixes.
CSS3 Menu v3.5 (Jan 23, 2013)
* New menu templates: Balance and Inspire:
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CSS3 Menu v3.1 (Jul 3, 2012)
* New menu templates: Push (responsive dropdown menu), Paradox, Hybrid, Nebula, Nexus, Pure, Crystalline, Push Plastic, Enigma:
* New interface languages: Afrikaans, French, Indonesian, Italian, Romanian, Slovak, Ukrainian
* 'Auto size' parameter was added
* '100% width' parameter was added
* 'Responsive' parameter was added (live demo)
* 'Menu index' parameter was added. Now you can add several separate menus per page
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CSS3 Menu v2.3 (Feb 2, 2012)
* New menu templates : Core, Current, Enterprise:
* Slide effect for dropdown appearance. Made with CSS3 only. (CSS3 animation demo)
* Item transitional effect. Made with CSS3 only. (CSS3 transition demo)
* Improved RTL mode.
CSS3 Menu v2.2 (Dec 14, 2011)
* New vertical menu templates : Blocks, Modern, Elegant, Point, Charge (live demo):
* New interface languages: Croatian, Dutch, German, Polish, Portuguese, Spanish, Swedish, Turkish, Russian
* RTL (Right-To-Left) mode (live demo):
* Fade effect for dropdown appearance. Made with CSS3 only, works in modern FF, Opera, Chrome, Safari
* A lot of minor improvents in menu templates and application
CSS3 Menu v2.0 (May 9, 2011)
* New menu templates.
* Fixed a problem with gradient in Opera
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CSS3 Menu v1.9 (March 4, 2011)
* 28 new menu templates. All templates are created on pure CSS3, without JavaScript and images (images are used for icons only).
* Submenu opacity.
* Menu width & Menu height. Sets the width or height of top menu.
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CSS3 Menu v1.7 (November 11, 2010)
* 36 new menu templates.
CSS3 Menu v1.6 (November 3, 2010)
* Bug Fixes.
CSS3 Menu v1.5 (October 1, 2010)
* Mega Drop Down Menu - Multicolumn / Mega Menu option for submenus.
* 20 new menu templates.
* 'Icon' panel. Add fancy icons to menu items easily!
* 22 new icon sets, 2900+ icons in total, each in several sizes.
* 'Menu height' option. Sets the height of top menu.
* 'Menu radius' and 'Item radius' to configure rounded corners.
* Bug fixes.
CSS3 Menu v1.2 (June 16, 2010)
* New templates for vertical menus!
* Use 'Move Item' buttons on the Toolbar to change item's order inside the menu.
* Specify the radius of the top menu and submenus using 'Radius' sliders.
CSS3 Menu v1.0 (May 31, 2010) - First Release!
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Help
See also:
Technical QuestionsMenu Builder 1 5 0
License QuestionsMenu Builder 1 5 Oz
Recent QuestionsVideo tutorials:
How to create a simple menu with CSS3MenuHow to create a pure css menu for your website
How to get CSS3Menu HTML code
How to Build a Cool Animated CSS3 Menu with no Javascript
1) Open CSS3 Menu software and click 'Add item' and 'Add submenu' buttons situated on the CSS3 Menu Toolbar to create your menu. You can also use 'Delete item' to delete some buttons.
2) Use ready to use Templates. To do it just select theme you like in the 'Templates' list. Double-click the theme you like to apply it.
3) Adjust appearance of the menu.
3.1. Select item by clicking it and change button appearance for normal and hover states and set buttons link properties and link target attributes on the 'Main menu' tab.
3.2. Select submenu's item by clicking it and change submenu's appearance for normal and hover states and set submenu's item link properties and link target attributes on the 'Submenu' tab.
3.1. Select item by clicking it and change button appearance for normal and hover states and set buttons link properties and link target attributes on the 'Main menu' tab.
3.2. Select submenu's item by clicking it and change submenu's appearance for normal and hover states and set submenu's item link properties and link target attributes on the 'Submenu' tab.
4) Save your menu.
4.1. Save your project file. To save project just click 'Save' button on the Toolbar or select 'Save' or 'Save As…' in the Main menu.
4.2. Publish your menu in the HTML format. To do it click 'Publish' button on the Toolbar.
4.1. Save your project file. To save project just click 'Save' button on the Toolbar or select 'Save' or 'Save As…' in the Main menu.
4.2. Publish your menu in the HTML format. To do it click 'Publish' button on the Toolbar.
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For troubleshooting, feature requests, and general help, contact Customer Support at . Make sure to include details on your browser, operating system, CSS3 Menu version, link to your page.
In most cases you'll get a reply within 1 business day. Please read the FAQs first to see if your question has already been answered.
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Topics in Part 1
- Getting to know JavaFX
- Creating and starting a JavaFX Project
- Using Scene Builder to design the user interface
- Basic application structure using the Model-View-Controller (MVC) pattern
Prerequisites
- Latest Java JDK 8 (includes JavaFX 8).
- Eclipse 4.4 or greater with e(fx)clipse plugin. The easiest way is to download the preconfigured distro from the e(fx)clipse website. As an alternative you can use an update site for your Eclipse installation.
- Scene Builder 8.0 (provided by Gluon because Oracle only ships it in source code form).
Eclipse Configurations
We need to tell Eclipse to use JDK 8 and also where it will find the Scene Builder:
![Menu builder 1 5 0 Menu builder 1 5 0](https://sep.yimg.com/ay/yhst-11576257812822/stainless-steel-stair-parts-collection-1-5.jpg)
- Open the Eclipse Preferences and navigate to Java | Installed JREs.
- Click Add…, select Standard VM and choose the installation Directory of your JDK 8.
- Remove the other JREs or JDKs so that the JDK 8 becomes the default.
- Navigate to Java | Compiler. Set the Compiler compliance level to 1.8.
- Navigate to the JavaFX preferences. Specify the path to your Scene Builder executable.
Helpful Links
You might want to bookmark the following links:
- Java 8 API - JavaDoc for the standard Java classes
- JavaFX 8 API - JavaDoc for JavaFX classes
- ControlsFX API - JavaDoc for the ControlsFX project for additional JavaFX controls
- Oracle’s JavaFX Tutorials - Official JavaFX Tutorials by Oracle
Now, let’s get started!
Create a new JavaFX Project
In Eclipse (with e(fx)clipse installed) go to File | New | Other… and choose JavaFX Project.
Specify the Name of the project (e.g. AddressApp) and click Finish.
Specify the Name of the project (e.g. AddressApp) and click Finish.
Remove the application package and its content if it was automatically created.
Create the Packages
Right from the start we will follow good software design principles. One very important principle is that of Model-View-Controller (MVC). According to this we divide our code into three units and create a package for each (Right-click on the src-folder, New… | Package):
ch.makery.address
- contains most controller classes (=business logic)ch.makery.address.model
- contains model classesch.makery.address.view
- contains views
Note: Our view package will also contain some controllers that are directly related to a single view. Let’s call them view-controllers.
Create the FXML Layout File
There are two ways to create the user interface. Either using an XML file or programming everything in Java. Looking around the internet you will encounter both. We will use XML (ending in .fxml) for most parts. I find it a cleaner way to keep the controller and view separated from each other. Further, we can use the graphical Scene Builder to edit our XML. That means we will not have to directly work with XML.
Right-click on the view package and create a new FXML Document called
PersonOverview
.Design with Scene Builder
Note: If you can't get it to work, download the source of this tutorial part and try it with the included fxml.
Right-click on
PersonOverview.fxml
and choose Open with Scene Builder. Now you should see the Scene Builder with just an AncherPane (visible under Hierarchy on the left).(If Scene Builder does not open, go to Window | Preferences | JavaFX and set the correct path to your Scene Builder installation).
- Select the Anchor Pane in your Hierarchy and adjust the size under Layout (right side):
- Add a Split Pane (Horizontal Flow) by dragging it from the Library into the main area. Right-click the Split Pane in the Hierarchy view and select Fit to Parent.
- Drag a TableView (under Controls) into the left side of the SplitPane. Select the TableView (not a Column) and set the following layout constraints to the TableView. Inside an AnchorPane you can always set anchors to the four borders (more information on Layouts).
- Go to the menu Preview | Show Preview in Window to see, whether it behaves right. Try resizing the window. The TableView should resize together with the window as it is anchored to the borders.
- Change the column text (under Properties) to “First Name” and “Last Name”.
- Select the TableView and choose constrained-resize for the Column Resize Policy (under Properties). This ensures that the colums will always take up all available space.
- Add a Label on the right side with the text “Person Details” (hint: use the search to find the Label). Adjust it’s layout using anchors.
- Add a GridPane on the right side, select it and adjust its layout using anchors (top, right and left).
- Steermouse 5 3 7 0. Add the following labels to the cells.
Note: To add a row to the GridPane select an existing row number (will turn yellow), right-click the row number and choose “Add Row”. - Add a ButtonBar at the bottom. Add three buttons to the bar. Now, set anchors (right and bottom) to the ButtonBar so it stays in the right place.
- Now you should see something like the following. Use the Preview menu to test its resizing behaviour.
Create the Main Application
We need another FXML for our root layout which will contain a menu bar and wraps the just created
PersonOverview.fxml
.- Create another FXML Document inside the view package called
RootLayout.fxml
. This time, choose BorderPane as the root element. - Open the
RootLayout.fxml
in Scene Builder. - Resize the BorderPane with Pref Width set to 600 and Pref Height set to 400.
- Add a MenuBar into the TOP Slot. We will not implement the menu functionality at the moment.
The JavaFX Main Class
Now, we need to create the main java class that starts up our application with the
RootLayout.fxml
and adds the PersonOverview.fxml
in the center.- Right-click on your project and choose New | Other… and choose JavaFX Main Class.
- We’ll call the class
MainApp
and put it in the controller packagech.makery.address
(note: this is the parent package of theview
andmodel
subpackages).
The generated
MainApp.java
class extends from Application
and contains two methods. This is the basic structure that we need to start a JavaFX Application. The most important part for us is the start(Stage primaryStage)
method. It is automatically called when the application is launched
from within the main
method.As you see, the
start(..)
method receives a Stage
as parameter. The following graphic illustrates the structure of every JavaFX application:Image Source: http://www.oracle.com
It’s like a theater play: The
Stage
is the main container which is usually a Window
with a border and the typical minimize, maximize and close buttons. Inside the Stage
you add a Scene
which can, of course, be switched out by another Scene
. Inside the Scene
the actual JavaFX nodes like AnchorPane
, TextBox
, etc. are added.For more information on this turn to Working with the JavaFX Scene Graph.
Open
MainApp.java
and replace the code with the following:The various comments should give you some hints about what’s going on.
If you run the application now, you should see something like the screenshot at the beginning of this post.
Frequent Problems
If JavaFX can’t find the
fxml
file you specified, you might get the following error message:java.lang.IllegalStateException: Location is not set.
To solve this issue double check if you didn’t misspell the name of your
fxml
files! If it still doesn't work, download the source of this tutorial part and try it with the included fxml.
What’s Next?
In Tutorial Part 2 we will add some data and functionality to our AddressApp.